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	<title>ikboost.com</title>
	<link>http://ikboost.com</link>
	<description>learn &#124; share &#124; develop</description>
	<lastBuildDate>Mon, 17 Sep 2007 17:14:44 +0000</lastBuildDate>
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	<item>
		<title>Some Italiano IKB Video tutorials</title>
		<description><![CDATA[Lots of docs with video for IKB by  Andrea Loris Perazzoli aka loriswave.
Linky
]]></description>
		<link>http://ikboost.com/learn/some-italiano-ikb-video-tutorials/</link>
			</item>
	<item>
		<title>A Weight Based approach to Character Animation</title>
		<description><![CDATA[The weight based approach is the idea that each action comprises a sequence of weight shifts, and each shift has a beginning, middle and end. In traditional terms, the middle would closely resemble an Extreme, and the beginning and end would be Breakdowns. This approach defines where these Breakdowns should be and how they should look, or as I will call them, Beginnings and Ends. Because the Beginning, Middle and End will be defined exactly, these Key drawings can be made in sequence (straight-through) or with multiple passes.]]></description>
		<link>http://ikboost.com/develop/weight-based-character-animation/</link>
			</item>
	<item>
		<title>Animation workflow for LightWave 3D using IK Boost</title>
		<description><![CDATA[Applying a Weight based Approach to Character Animation in IK Boost.]]></description>
		<link>http://ikboost.com/learn/animation-workflow-for-lightwave-3d-using-ik-boost/</link>
			</item>
	<item>
		<title>IKB Testman on a high bar</title>
		<description><![CDATA[Another scene to take apart... Enjoy!
]]></description>
		<link>http://ikboost.com/learn/ikb-testman-on-a-high-bar/</link>
			</item>
	<item>
		<title>Dirk&#8217;s IKB scenes</title>
		<description><![CDATA[Dirk Petri, has sent some sample scenes, showing his workflow with notes and examples, and kindly allowed them to be shared with everyone. Thanks Dirk!]]></description>
		<link>http://ikboost.com/learn/dirks-ikb-scenes/</link>
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