learn | VIDEO TUTORIAL: BoosterLink Part 1 (of 3)

This video is part 1 of 3 showing the use for BoosterLink.

BoosterLink provides a very simple but powerful functionality. It sounds clichéd these days, but this one lives up to its promise. BoosterLink lets us to get objects to behave automatically based on another objects behaviours. Sounds vague? It kind of is! But I think it will get more obvious after watching the video.

If you’re new to 3D Animation or just LightWave 3D, I would recommend getting to know and understand this Motion Modifier Tool before any others; because it combines or consolidates a lot of the control that was previously only available by using mulitple modifiers and/or custom expressions (yuck!).

Most of its functionality can be accessed through the viewport alone, which saves you need to contend with extra panels like the Graph Editor or new plugin Interfaces (in the next videos we will look at another way of using BoosterLink through the Graph Editor).

DOWNLOAD NOW 14min. / 7.2M

This video is archived in RAR format and delivered in QuickTime.

If you are the type of person who like to read ahead…. :)
You can download a more advanced example of BoosterLink in action HERE. To see what it does: load the scene, hit Ctrl+b, and drag on the node marked with an ‘F’.

This above link is to a post on the Newtek Discussion forum, you may need to be registered and logged in order to see and download the attachment there.