This video is part 3 of 3 showing the use for BoosterLink.
This one goes through some practical examples of set up and normal usage on a character and a mechanical rig:
- Advanced Wrist Twist
- Stretchy Limbs
- Gear RaceĀ / Piston / Balloon Linkage
DOWNLOAD NOW 27min. / 21M
As usual, if there are any questions regarding the video, feel free to use the comments box below and I’ll try and answer them as best I can.
UPDATE: Have added the Gear Race setup to the end of this video.
posts
comments
Nice!
So I guess you could use Booster link to drive adjustment morphs and replace Jointmorph Plus?
May 19th, 2006, at 1:20 pm #It won’t actually link directly to a morph channel, you’ll need to use a proxy modifier like ChannelFollower.
But to be honest, I dont believe in muscular morphs being driven by joint bending - the amount of muscular contraction has nothing to with bending angle - more the force exerted. I think this would almost always be a manual thing to animate, like most other morphs.
For when deformations are so far out of control, that Bones and Weight-Maps won’t fix them, and the only thing left is a correction morph then yeah, we could use BoosterLink through a proxy. This is another one needs improvement or fixing to be added to the list. As well as linking scale channels throught the interface instead of needing the GE.
May 19th, 2006, at 1:29 pm #Maybe add a Scale option to the list of what a joint’s controller does, like rotate and move.
BTW, I have written a joint compensator plugin for quickly setting up stretchy joints. It places a bone or null as a child of the selected items, parents the stretchy item’s children to it and adds a motion plugin to the compensator bone/null so it directly inverts the scale of the parent, and there’s no need to faff about with linking or whatever if all the stretchy bone is for is to stretch. Get it on my webpage.
May 22nd, 2006, at 10:14 am #yeah that’s important, adding the scale option, particularily as IK Boost can be used for more than just characters and Bones.
Plugin sounds cool Dodgy.
(Link to Dodgy’s website, and LOADs more great stuff, is on his name folks)
May 22nd, 2006, at 10:24 am #Ik Booster is so powerfull, but till now many Lw users had no idea how to use it. Thanks so much for all your great tutorials. Would IK boost work for the wheels on a car. I would like to get my tires to spin, at speed and be able to turn the front tires, or is that pivot the front tires as it enters a turn. Thanks again.
May 22nd, 2006, at 10:11 pm #Brian, you could use IKB for a car setup sure, the only tricky part with car setups is getting the wheels to rotate the correct amount depending on distance travelled, I dont think IKB will help you here either, this needs advanced calculations. And of course… Dodgy to the rescue:
http://dodgy.ghostoutpost.com/Lscripts.html
I still have to answer your previous question - I havn’t forgotten! just very busy!
May 22nd, 2006, at 11:05 pm #Hi Colin - Thanks for the tip and yes dodgy has great scripts. And I was able to figure out how to get the rig to work when it is outside the bounding box. I watched your tutorial 3 times and found the solution. Thanks for all your help. I love working with IK booster, just wish I had more time.
May 23rd, 2006, at 3:57 am #All good points.
On the subject of this great site…I wonder if there’s a way to generate feeds for replies to posts. The feed work fine, but it’s a shame to miss some of posts/replys, or hunt through stuff to get them.
Any thoughts?
Keep up the great work!
May 24th, 2006, at 9:13 am #yeah, being a wordpress installation, there should be a feed for comments.
I cant do a check being at the moment being in work (IE only), but if you use FireFox or Opera, it will tell you when there is a feed for the page you’re on…
so on the home page, it has the site feed;
on learn, share or develop pages, I think there is feeds for just those categories;
on the pages like this there should be a comments feed.
Ooops wait.. found something in the source:
May 24th, 2006, at 9:18 am #http://ikboost.com/comments/feed/
I thinkl that is for all comments
Nice one - works a treat!
May 24th, 2006, at 3:23 pm #Liked all three tut’s. Well done. I do want to mention relativity is a great plugin for mechanical things. It is commersial were this is free. I and have no association with the product.
June 16th, 2006, at 10:53 pm #Relativity is now included for free with LightWave 9
http://www.newtek.com/lightwave/lw9_features.php
June 17th, 2006, at 7:48 am #hi im mike..im very new to LW(juz 20 days old)…i have some problem when i set “point to target” option(17:15) …the crank is not following the cylinder….rather its rotating with its parent gear only..i followed the same steps wat u did in the tut…..i tried my best but i cudnt spot where i did wrong…plz check my obj n scene file…and do advice me a remedy .. thank u
http://www.savefile.com/files/72815
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